3 research outputs found

    An Explicit Framework for Interaction Nets

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    Interaction nets are a graphical formalism inspired by Linear Logic proof-nets often used for studying higher order rewriting e.g. \Beta-reduction. Traditional presentations of interaction nets are based on graph theory and rely on elementary properties of graph theory. We give here a more explicit presentation based on notions borrowed from Girard's Geometry of Interaction: interaction nets are presented as partial permutations and a composition of nets, the gluing, is derived from the execution formula. We then define contexts and reduction as the context closure of rules. We prove strong confluence of the reduction within our framework and show how interaction nets can be viewed as the quotient of some generalized proof-nets

    Isomorphisms of types in the presence of higher-order references (extended version)

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    We investigate the problem of type isomorphisms in the presence of higher-order references. We first introduce a finitary programming language with sum types and higher-order references, for which we build a fully abstract games model following the work of Abramsky, Honda and McCusker. Solving an open problem by Laurent, we show that two finitely branching arenas are isomorphic if and only if they are geometrically the same, up to renaming of moves (Laurent's forest isomorphism). We deduce from this an equational theory characterizing isomorphisms of types in our language. We show however that Laurent's conjecture does not hold on infinitely branching arenas, yielding new non-trivial type isomorphisms in a variant of our language with natural numbers
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